Voila la plus grosse edition de l E3 depuis 7 ans commence demain et ca risque d etre totalement incroyable voici les premiers leaks dispos:
voici TITANFALL sur XBOX ONE Started to look into next gen and the answer they got from Microsoft intrigued them.
- They said they needed to focus on fewer hardware. In the future they are open to more. They don’t specify if it would be this project or another.
- Plan to use Microsoft’s Cloud for dedicated servers and physics and AI calculations.
- Campaign Multiplayer, “traditional” multiplayer mode, and a “One-Player Mode”.
- Spring 2014 Release Date.
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter.
- “Mech” and ground combat.
- “Mech’s” are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don’t want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female).
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the “brain”.
- You need to be cunning as a pilot. “Hit and fade” tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps.
- Modified Source – “Rewriting major portions of it”.
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet.
- Smartglass integration, “some level of” Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn’t revealed yet.
- Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers.
-Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match.
- Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes.
- Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above.
- Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.
- The Titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space.
- Titans can be player controlled or can be commanded to guard an area or follow you around.